Make sure to unallocate the correct memory size in MemArena. This caused a issue in particular on the Andr. On CoreParemeter member object creation make sure to set bEnableDebugging, bAutomaticStart, and bBootToPause to default values so they aren't unitialized. This can sometimes cause dolphin to crash. Prevent stopping emulation before fully booting. VideoConfigDialog: Rephrase "Hacked Buffer Upload" and its description to something less technical. Put the shader info log at the end of the shader log file. This is necessary since eglMakeCurrent binds the context to the current. This was only done to pull in some information to the info log. In the EGL backend context interface, don't call eglMakeCurrent. NetWindow: Move "Write memcards" checkbox to be host-only FolderBrowserItem objects don't need to store a context.
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